Legends of Terramyth

Quest for the Orcbane Blades

Chapter 13 (Kerrandi: Quest for the Orcbane Blades)

Northern Kerrandi,
Northwoods, Ruins of Ianmorn,
Spring, 24th Day of True Omens, 4,028th Cycle

The set of double doors led to a room with most of its floor missing.

A large gap, some fifteen feet wide, divided the room in half. From where they stood, the group saw a stone table against the far wall on the other side of the gap. Instruments, which Xan said resembled those used for embalming, lay on the table. They also saw a small bottle filled with greenish liquid next to the embalming tools.

One half of a set of stone double doors opened into a side passage. It seemed to lead farther into the tomb. The other half of the doors was on the floor and seemed to have fallen inward into the passage beyond.

Everyone looked down into where the floor had fallen in and saw a pit some twenty feet deep. What remained of the floor was at the bottom of the wide pit and lay in strange angles creating deadly sharp pieces that could impale anyone who fell in.

They all agreed that climbing up the sides of the pit would be difficult at best. Besides, not one of them remembered to bring a rope.

So for the moment, the group decided to see what lay behind the other two sets of double doors in the main hallway.


The next set of double doors led into a large chamber with a ten-foot ceiling supported by eight columns. Four large holes were visible at the top of each column.

What caught the attention of everyone was what was on the floor.

The entire floor of the chamber was covered in ankle-deep bones. There must have been thousands of bone fragments everywhere! Skulls, pieces of bones, metal shields, rusted longswords, and chain hauberks covered every inch of the floor.

The group also spotted another set of double doors at one end of the chamber.

Equally strange was what appeared to be a waterline running along the length of the room’s walls. The waterline was about chest high from the floor for an average human. For the dwarves, the waterline could reach up to their necks. Everyone agreed that the room could be trapped to fill with water, but the source of the water intrigued them since they were not aware of any nearby river, lake, or stream.

When the last of them entered the room, the stone doors quickly slammed shut behind them. Water began to fill the room. Bone pieces started floating, but many remained beneath the water.

Suddenly, several skeletons rose out of the water and began to attack everyone. The water was about chest deep for most of the adventurers except the dwarves. For them, the water nearly reached to their chin, making movement and fighting in the water difficult.

The skeletons didn’t seem to be hampered by the water at all; the water simply flowing through their bony frames.

The battle against the skeletons seemed to last for an eternity, for they fought just as deadly in death as they did in life.

Fortunately, the luck of the gods was with the heroes as they destroyed the last of the skeletal elves. The water receded after.

“There’s a secret door here,” Glint said pointing to a part of a wall in the room opposite the other set of doors.

“How do you know?” Xan asked.

“I spotted it before the room started filling up with water,” the half-orc said as he began to feel along the wall for the means of opening the door. After a few seconds, Glint found a small hole near where he knew the door was. The hole was just large enough for his smallest finger to fit into it. He stuck his finger in as far as he could. He felt something give, and with a barely audible click, a part of the wall opened to reveal a burial chamber beyond.

The rest moved up to the opening and peered inside. A small flight of steps lead up and into a chamber large enough to accommodate several sarcophagi. An iron chest was just visible behind the sarcophagus in the middle of the room.

“Before we go in there we should first see where the other set of doors lead to,” Kaza offered.

Everyone agreed.

They then walked across the room and opened the doors.

Beyond lay a chamber similar to the burial chamber behind the secret door, except there was no iron chest in the room.

As they entered the room, the sarcophagi all began to open. Skeletal hands pushed stone lids aside with ease.

Out of each emerged armored dead elves armed with rusted longswords. Each held and iron shield.

One of the skeletons held a blade that resembled the ones the carved elven warriors on the doors held in their hands.

Everyone knew they were looking at an elven orcbane blade. It’s slim blade remained free of rust despite having been buried with its owner for over two millenniums.

The battle against the skeletons was fierce but the heroes prevailed.

After, they caught their breaths and decided to return to the secret door they found.

The search for more Orcbane blades continues in Second of the Orcbanes.


Brother Silas “The Steadfast” Tomkins (Human Cleric)

Darnok Firestone (Dwarf Mage)

Dorin Thomar (Dwarf Fighter)

Ezra Two-leaf (Half-elf Warden)

Glint “the Axe” Red (Half-Orc Assassin)

Kaza Firestone (Dwarf Fighter)

Xan Warstout (Dwarf Martial Artist)



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