Legends of Terramyth
(RIP) Ser Derrick Williams, Knight of the Golden Valley
“I am on the King’s business, step aside!”
Ser Derrick was slain when he and his fellow adventurers came upon an orc camp in the Northwoods. He and (RIP) Rexx of the Gray Marsh were buried with honors in Northpoint’s town cemetery. Read about in Showdown.
Rank: Novice (1 xp)
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8
Charisma: ’+2; Pace: 6; Parry: 7 (1); Toughness: 8 (2)
Skills: Faith d6, Fighting d8, Healing d4, Knowledge (Heraldry) d4, Notice d4, Persuasion d6, Riding d8
Hindrances: Code of Honor, Loyal, Vow (Service to the King of the Golden Valley)
Edges: Arcane Background (Miracles), Knight
Languages: Human, Dwarvish
Powers: boost/lower trait (benediction to the God of Justice), smite (blazing white light) Power Points: 10
Gear: Chain mail (d8), medium shield (Parry d8; AP 2 when charging; Reach 2)
Holy Vows: Upon taking his knighthood and entrance to the holy order Derrick vowed to serve the King and honor the God of Justice. As such he will not lie, always searches for the truth in all matters and swiftly dispenses the King’s justice when necessary. Violations of these tenets are punishable at the GM’s discretion, but should use the parameters laid out in the Savage Worlds core rulebook in the Arcane Backgrounds (Miracles) section.
Ser Derrick comes from a long line of Knights. His mother was a Priestess of the God of Justice and his father is one of the King’s royal guards. He grew up dreaming of the chance to become a knight and serve both the King and his mother’s god. Trained from birth to fulfill both of these roles Derrick has finally come of age. He has been sent into the north to gain news of the enemy and to spread word that the King has not forgotten his people during these dangerous times.